Looking at our guides, it is easy to notice how poor most Undyings are in their games. But a good start and the ability to play aggressively around a support is a massive macro advantage: it means that a team with Undying can get their cores more time to farm, while Undying is creating space. Naturally, it only works as well as described in the first 20 to 25 minutes of the game and after that Undying should try to play more conservatively, concentrating on healing teammates, rather than tanking for his team. The damage amplification as well as movement slow help immensely: if a non-spell immune enemy is being attacked by Undying, they are most likely out of position and can be killed pretty quickly. This outcome creates a lot of openings for your team to start their attack: the enemy most likely used a couple of spells, making life easier for your carry.īy continuously healing yourself with both Soul Rip and Decay, you can live for a pretty long time, all while the enemy is gathering zombies and taking punishment from your teammates. Press your ultimates, place a Tombstone somewhere hard to reach, and simply start going in: as long as your team is ready to back you up, this approach will typically lead to enemy either disengaging, or committing first to your Tombstone, and then to killing you. While it does lead to Undying becoming under-leveled and usually under-farmed, the utility he brings to the table is comparable to the utility of most position three heroes in the early game. As a very tanky support, he can frontline for his team and soak up spells and aggression from the enemy. Creative Solution to mana cost problemsĭespite his name, Undying is typically among the first to die in a teamfight. It also has a respectable cast range and while the mana cost is quite restrictive at the beginning of the game, later on, given Undying’s playstyle, it becomes less of an issue. It is an incredibly strong heal or nuke on a very short cooldown that can easily turn the tides of battle. Spell Immunity-piercing slow form Zombies and a non-trivial amount of damage force the enemy to either concentrate on the Tombstone as soon as possible or suffer the consequences.Īt the same time, players, especially in the higher level brackets, are really good at destroying the Tombstone: they will typically have at least one mobile hero who can quickly deal with this threat.įor that reason, Soul Rip is usually edging out Tombstone in professional and high-level pub games. Tombstone is great - there is a reason it was often considered Undying’s true ultimate. In terms of statistics, the latter option is preferable, but both are definitely viable and if we look at Ability Builds across all skill brackets, the only build that has sub-50% win rate is the one concentrating on Decay. There are two main builds for the hero: after the first point in Decay, which is more or less mandatory for laning, players either max out Tombstone or Soul Rip, taking their ultimate whenever available. Today, we are going to discuss how Undying is played at the highest level and the reasons for it. The hero is finally finding his identity after multiple ultimate reworks and while he is not necessarily stronger, at least he is considerably more consistent in his impact. Undying’s been getting more popular since the beginning of the patch and there are good reasons for it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |